Raiding warlocks tended to carry large quantities of them to prepare for nights of progression as resummoning their minions and creating Healthstones would deplete their stores rapidly. They were generated by using on an appropriately-leveled mob. Soul Shards were originally items held in the player's inventory and were required to cast many important spells, including summoning any demon besides an imp, summoning other players, and creating Healthstones. Soul Shards have been a warlock resource since early WoW, and their use has been revamped many times to make them more streamlined with the warlock playstyle and improve quality of life. Each tick of Agony has a chance to generate a shard, and Unstable Affliction will generate a shard if active at the time of a mob's death. ![]() In combat, up to a maximum of five Soul Shards can be generated through and Unstable Affliction. Out of combat, Soul Shards regenerate over time up to a maximum of three. Soul Shards have been around in some form since early WoW and have a long history as a secondary resource for warlocks in general. Warlocks can have a maximum of five Soul Shards, which slowly regenerate out of combat and regenerate in combat through certain spells. Soul Shards are a unique secondary resource available to warlocks, displayed in the user interface beneath the player's health and mana bars. Soul Shards system interface as of Legion It does not reflect the face of the viewer, but rather the face of the soul trapped within. ![]() ![]() While out of combat you regenerate up to 3 Soul Shards. Soul Shards are consumed to cast your most powerful spells and summon demons to serve you. Soul Shard Fragments are generated by many of your spells. Soul Shards are generated by your Shadow Bolt. Soul Shards are generated by your Agony's damage over time.
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